gamefiction

Gamification

Gamification; coding of game philosophy, game thinking and game mechanics outside the game, to increase motivation, to stimulate the problem to learn, and to create permanent behavior. With versions of these typical game design elements and game principles in non-game contexts. It can be defined as a set of activities and processes to solve problems by using or applying game elements. Gamification, user participation and commitment, organizational productivity, motivation and performance, learning, team building, process management, retention, employee recruitment and evaluation, use, exercise in systems, physical exercise exercises, traffic diversity, voter indifference, alternative energy the right to use game design elements to improve attitude about, follow up for positive behavior.

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